/*
 * Copyright (c) 2010, Johan T. Larsson All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the Mercenary Commander project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *      
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL JOHAN T. LARSSON BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

package games.TBSGame;

import java.io.IOException;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.net.Socket;
import java.net.SocketAddress;
import java.util.ArrayList;
import java.util.Iterator;

import android.os.Bundle;
import android.os.Handler;
import android.os.Message;

public class OpponentRemote extends Thread implements Opponent{

	Handler MainHandler;
	Handler LocalHandler;
	int LocalTeam = 1;
	Socket Socket;
	
	public Handler Initialize(Handler mainHandler, BattleWorld world) {
		MainHandler = mainHandler;
		LocalHandler = new Handler() {
        	@Override
            public void handleMessage(Message msg) {
        		HandleMessage(msg);
            }
        };
        Socket = new Socket();
		return LocalHandler;
	}
	
	private void HandleMessage(Message msg)
    {
    	Bundle msgBundle = new Bundle();
    	Message reply = new Message();
    	reply.what = MSG_VOID;
    	
    	switch(msg.what)
    	{
    	case MSG_START_GAME:
    		break;
    	case MSG_HURRY_UP:
    		break;
    	case MSG_RESULT_DONE:
    		break;
    	case MSG_START_TURN:
    		break;
    	}
    	
    	if(reply.what != MSG_VOID)
    	{
    		reply.setData(msgBundle);
    		MainHandler.sendMessage(reply);
    	}
    }

    private void CalculateTurn(Bundle result)
    {
    }

	public void SetupHost(int port) {
		//Socket.bind(port);
	}

	public void SetupClient(String ip, int port) {
		InetSocketAddress address = new InetSocketAddress(ip, port);
		try {
			Socket.connect(address, 5000);
		} catch (IOException e) {
		}
	}
}
